When trying to convert my project to work with version 0.9 of CUDA I have run into problems. It seems wherever I try to use the cudaBindTexture method, it fails to compile. I finally tried putting the following into the simpleTexture sample (which otherwise works fine):
Looking through the sample code I can’t find a single reference to cudaBindTexture (just cudaBindTextureToArray). What am I doing wrong? It worked fine in 0.8. Thanks for any help,
I have been having similar troubles. It looks like not a single one of the examples uses linear memory bound to a texture…so no help with examples there (maybe there should be one…). I have also tried using the “low-level API” version of the cudaBindTexture function to no avail.
Oh, good. It’s not just me then ;). So I’m guessing this is either a bug of the compiler or an undocummented new feature. NVIDIA folks, any ideas? I’d really like to start taking advantage of asyncronous kernels.