I have already tried it but as soon as I add something fps drops drastically.
I am trying to change tiler_sink_pad_buffer_probe, changing anything in this function it increases the processing time and fps drops.
Could you share the custom logic with us to check?
Since it is a multistream pipeline, please make sure your logic can support number_sources concurrently.
While I was going through the code I have worked on num_source. Currently I am working object tracking and for that I have Implemented tracker part in the code for different num_source. Right now it’s working fine. But as it in tiler_sink_pad_buffer_probe function. And that’s why I need more optimized way to intergrate it.
There is no update from you for a period, assuming this is not an issue any more.
Hence we are closing this topic. If need further support, please open a new one.
Thanks
Hi,
Would you mind sharing the source of your customized tiler_sink_pad_buffer_probe function?
So we can check the performance issue directly?