Hi,
I would like to know which export option (photoshop) should I choose so that the file is compatible with the format: R8G8B8A8_UNORM_SRGB ?
Hi,
I would like to know which export option (photoshop) should I choose so that the file is compatible with the format: R8G8B8A8_UNORM_SRGB ?
Hi @F4ll0ut! I believe the closest you can currently get is by selecting 8.8.8.8 BGRA
:
and by enabling “DDS:Use DXT10 Header” at the bottom here:
This will output an uncompressed DDS file using the B8G8R8A8_UNORM
DXGI format - roughly similar to R8G8B8A8_UNORM_SRGB
, but the channels are in a different order, and the GPU does not automatically convert colors to linear.
(Without “Use DXT10 Header”, it’ll output an uncompressed DDS file that uses bitmasks; this should be compatible with apps that use DDS readers from before DirectX 10 was released.)
Is there a specific app you’re trying to use this file with, if I can ask?
Thanks!
–Neil
Thanks for your answer. It’s for a texture for the game Starfield that just came out.