How to use user buffer?

https://devtalk.nvidia.com/default/topic/962948/optix/type-mismatch-of-light-buffer-in-context-validation/post/4985633/#4985633
I want to pass the structure according to the above link.

Struct camera_variable {
Double3 eye;
Double3 U;
Double3 V;
Double3 W;
Double eye_r;
};

Go to the device side and do the calculations.
This is create user buffer in create context:

Buffer bufferDoubles = context->createBuffer(RT_BUFFER_INPUT, RT_FORMAT_USER);
	bufferDoubles->setElementSize(sizeof(camera_variable));
	bufferDoubles->setSize(1);
	context["doublebuffer"]->set(bufferDoubles);

and update camera function, this value can be updated:

Buffer b_c = context["doublebuffer"]->getBuffer();
	camera_variable* data=static_cast<camera_variable*>(b_c->map());
	data[0].eye = camera_eye;
	data[0].eye_r = 0.05;
	data[0].U = camera_u;
	data[0].V = camera_v;
	data[0].W = camera_w;
	b_c->unmap();

In cu file these values been used in this way:

rtBuffer<camera_variable,1> camera_variables;
double3 eye = camera_variables[0].eye;
	double eye_r = camera_variables[0].eye_r;
	double3 U = camera_variables[0].U;
	double3 V = camera_variables[0].V;
	double3 W = camera_variables[0].W;

but there is some error in my code that:
OptiX Error: ‘Variable not found (Details: Function “_rtContextValidate” caught exception: Variable “Unresolved reference to variable camera_variables from _Z14display_camerav” not found in scope)’

This is not related to user-format buffers but OptiX buffers in general.
You must set the buffer variable on the host with exactly the same name you used to declare it in device code.

Means in your code the name “doublebuffer” should have been “camera_variables” on the host:

// Host (incorrect not matching device):
context["doublebuffer"]->set(bufferDoubles);
...
Buffer b_c = context["doublebuffer"]->getBuffer();
...
// Device:
rtBuffer<camera_variable,1> camera_variables; // <== Will fail validation because no buffer was assigned to "camera_variables".

Thank you for your reply, your help solved my problem, thank you very much.