issue on PxSimulationEventCallback

Hi folks,
i can’t see callback on eNOTIFY_TOUCH_PERSISTS between 2 rigid actors,
i can properly notify eNOTIFY_TOUCH_FOUND and eNOTIFY_CONTACT_POINTS, and retrieve impulse,
Please, someone can tell me about where am i fault?

Simplefilter

PxFilterFlags Simplefilter( PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags& pairFlags, const void* constantBlock, PxU32 constantBlockSize )
	{
		pairFlags =  PxPairFlag::eRESOLVE_CONTACTS;
		pairFlags |= PxPairFlag::eCONTACT_DEFAULT;
		pairFlags |= PxPairFlag::eNOTIFY_TOUCH_FOUND;
		//pairFlags |= PxPairFlag::eNOTIFY_TOUCH_PERSISTS;
		pairFlags |= PxPairFlag::eNOTIFY_CONTACT_POINTS;
		return PxFilterFlag::eDEFAULT;
	}

Hi,

Which version of PhysX are you using? The 3.2 API docs say that eNOTIFY_TOUCH_PERSISTS is deprecated and will be removed in the next release.

Thanks,
Mike