I think at this point we do have enough data to go on to look deeper into what might be wrong and I opened an internal issue to track this. I cannot give any promise on how fast an engineer will be assigned, so I kindly ask for a bit patience until we resolve this.
it is reasonable, don’t worry. I do see regular updates on the issue tracker internally, so there is progress, but so far no conclusion. I know from the outside it seems as simple as setting a flag that advertises the extension or not, but given the diversity of Hardware and Jetpack version combinations it is not quite that straight-forward.
Hello @shg8, welcome to the Unreal on Jetson AGX thread and the NVIDIA developer forums.
We do have a fix for the issue as far as I can tell from the internal bug tracker. Now it remains to go through QA and be assigned a specific release version of Jetpack.