Hi,
Does anyone know how the “maximum texture image units” and “maximum texture coordinate sets” limits (MAX_TEXTURE_IMAGE_UNITS and MAX_TEXTURE_COORDS in OpenGL) affect CUDA programs using textures? The values are 32 and 8 for a 8800 GTX. From what I can gather, MAX_TEXTURE_IMAGE_UNITS limits the number of texture units you can have in a cubin file (seems reasonable), but I’m unsure about what MAX_TEXTURE_COORDS does.
Any help would be appreciated.
Tobias.