MetaHuman Lip-Sync After Omniverse Launcher Support Ends

Hello, I created a MetaHuman lip-sync project in Unreal Engine using NVIDIA Omniverse Launcher, Audio2Face, and Nucleus. I followed the Headless Mode REST API tutorial video from the official documentation to set up the project. Since this project was made for my portfolio, I used Audio2Face, which was available for free without requiring a separate license. However, I recently saw an announcement stating that support for Omniverse Launcher will end on October 1. Will the lip-sync functionality continue to work properly? Or should I transition to the new lip-sync implementation mentioned in the updated documentation?

You are fine. Nothing is changing enough for it be taken away. It is just that the Launcher is old and we are not updating it. Starting October 1st that is official. You can still use what you have built, but there might be better ways to get it to work using our stand-alone APIs.

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