Omniverse Audio2Face and UE Integration - Compiling error

Hi, I have been going crazy for the past week trying to compile Audio2Face Livelink into a UE application.
I have seen many threads on this topic, but most of them have been closed/no real solution.

I want to build a “meta-assistant” as a very simple application involving a metahuman where I am broadcasting live TTS in a continuous audio stream.
I am currently using UE 5.3. Checklist:

  • Audio2Face is properly configured and ready to go.
  • The metahuman is placed in the scene and receiving streaming data.

List of problems and how I have (almost) solved them:
1. Compilation errors: Initially I had problems during compilation, with errors related to OmniverseAudioMixer. Removing it was not an option, since it is critical to my project. The error logs showed:

UnrealBuildTool failed. See log for more details. 
ExitCode=6 (6)

After modifying the MetaHuman plugin by changing the MetaHumanIdentity module from “Runtime” to “Editor” in MetaHuman.uplugin, the build succeeded.
[Thanks to Can't compile MetaHuman - #6 by tomaaron872 - Programming & Scripting - Epic Developer Community Forums]

2. Live Link Failure: After successfully exporting the project, the MetaHuman remains static and isn’t receiving animation data from Audio2Face via Live Link. I confirmed that the Live Link connection is present and working in Unreal, and that the correct presets are loaded, but the animation is not apply after export. I tried different settings in the Plugins - Live Link menu but had no success.

3. Blueprint troubleshooting: I then tried to review and adjust the MetaHuman blueprint by connecting nodes such as Event BeginPlay to the AR Kit Face/Live Link body configuration, making sure that everything was wired correctly. Despite this, the MetaHuman still did not come alive after exporting the application. The blueprint now looks as follows:

I’ve hit a roadblock and would appreciate any help! If you’ve experienced similar issues or have any insights, please share. Thanks in advance!

P.s I’ve already checked Live Link Setup Documentation [Audio2Face to UE Live Link Plugin — Omniverse Audio2Face latest documentation]
Plugin is installed in the correct directory folder Engine\Plugins\Marketplace .as for Audio2Face 2023.1.1 (Open Beta) Released - #22 by Mr.Developer00

We’ve Moved NVIDIA A2F Support! We have new places to better help you get the support you need.

  1. Developers can submit tickets through the NVIDIA AI Enterprise program NVIDIA Enterprise Customer Support
  2. Developers can discuss ACE through our NVIDIA Developer Discord Server NVIDIA Developer

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