Hello…
I would like to make a note about the OmniverseLiveLink plugin, which allows for receiving data from Audio2Face in Unreal Engine… Currently, the plugin is closely linked to the asset Face_Archetype_Skeleton, and without it, a series of errors are thrown during compilation. It seems to me that the plugin should be generic and independent of whether MetaHuman content is present or not, because just as well, with Audio2Face, I could animate a character that does not belong to the MetaHuman family :)
Chris

