Match a MetaHuman in Omniverse with the MetaHuman character in Unreal Engine

Can I match my custom mesh in Omniverse with the MetaHuman character in Unreal Engine? I want them to have the same appearance and mesh.

I brought my custom MetaHuman into Omniverse and made an A2F pipeline. Then I applied created audio player in StreamLiveLink and activated it. But the face in Unreal didn’t move, even though the original Claire character worked well when I tried it.

The reason I tried matching them is so I can preview the animation in Omniverse first, before linking it to Unreal.
What is the problem? Please provide me any solution or tutorial, etc.

Thank you!