Audio2Face Custom blendshape live link with metahuman

I’m working on a realtime AI avataar project in which we have to match our AI avataar to a real person, so we need to run Nvidia Omniverse Audio2Face custom blendshapes with live linking transferring the data to unreal metahuman with same blendshape information.

Please explain the pathway and process of it.

A2F
We’ve Moved NVIDIA A2F Support! We have new places to better help you get the support you need.

  1. Developers can submit tickets through the NVIDIA AI Enterprise program NVIDIA Enterprise Customer Support
  2. Developers can discuss ACE through our NVIDIA Developer Discord Server NVIDIA Developer

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.