More detail on setting up HDR context

I’m trying to add HDR rendering to an existing project. Is there any more documentation floating around about this feature? I found a powerpoint and a sample app and that’s it.

I’ve followed the available documentation, setup a fullscreen window, called NvAPI_Disp_HdrColorControl which returns with success but my TV never acknowledges it.

The sample app works fine, but my app will never get the TV to switch modes. I can run the sample app while my app is running to trick the TV into switching modes and everything is fine but obviously I’d like to be able to enter HDR rendering mode from within my app. It seems like there’s some pre-requisite I’m missing but it’s not obvious from reviewing the sample HDRDisplay project.

Is there an example anywhere of preparing an OpenGL context?