First of all, thank you a lot for all the things I’ve learnt in these forums.
I want to draw an image using opengl and cuda. My image is calculated with a kernel in cuda and stored in an 1D float array and each position contains a value which determines the colour of this pixel. Once the image is calculated I need to draw it in the screen using the gpu as well. Do you know what is the best way to put it in the screen? I don’t know if I need to use texture memory or vertex buffer objects or something else or just use the opengl primitives like glVertex, etc… , so I’m confused about it and I hope you can help me. If you need more details, here I am. Thanks you very much.