My project on agx,and jetpacket version:
nvidia@localhost:~$ head -n 1 /etc/nv_tegra_release
R32 (release), REVISION: 4.3, GCID: 21589087, BOARD: t186ref, EABI: aarch64, DATE: Fri Jun 26 04:34:27 UTC 2020
My project is to use OpengL to do 360-degree 3D circumnavigation of 4 cameras,i need to composite the original 4 camera and the opengl 360-degree data,but the NvBufferComposite api need NvBuffer,while the opengl api cannot provide ,and the NvBufferColorFormat is NvBufferColorFormat_ARGB32,and glReadPixels format is GL_RGBA.
This requires both color format conversion and GPU to CPU copy. Is there an optimal solution for transferring data from OpengL to DMABUF FD
thanks DaneLLL,i read this topic,I still have a question，My project is a 360-degree circular stitching of 4 cameras，8 vao texture of GL_TEXTURE_EXTERNAL_OES ,4 camera texture of GL_TEXTURE_2D,it have already NvEGLImageFromFd from 4 cameras dma_fd_input , so i do not know how to get gl to dmabuf_output,Can you explain the operation in more detail ？
If each camera source is put in individual NvBuffer, a possible solution is to call NvBufferComposite() to composite the 4 sources into single video buffer.
yes,the original code is from the i-mx-surround-view-system of nxp,he code is ported to TX2，
Use glReadPixels retrieve data fusion in the opengl consumption of resources, want to directly through dms_fd way，but
the topic is not very clear , What should I do with dma in /DMA out mode containing the camera？ Trying to process with OpenGL an EGLImage created from a dmabuf_fd - #9 by DaneLLL
Does nvidia tx2(agx) have a similar 3d panoramic program? Can VR Works 360 Stitch be used on TX2 ？
This is the only way of hooking OpenGL/EGL with NvBuffer. If it does not work in your use-case, a possible solution is to create NvBuffer and get CUDA pointer. And implement CUDA code for copying frame data to NvBuffer.
Thank you for your reply！
Can you provide a simple pseudocode example？
There is no existing code for this use-case. You would need to do implementation.
For demonstration of NvBufferComposite(), there is code in