In the OpenGL vertex shader, the gl_FrontLightProduct variable is no longer being set for #version less than 150. This works correctly with older nVidia drivers, but not version 525.
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
GLSL with latest driver | 0 | 898 | March 4, 2022 | |
OpenGL version issue | 1 | 814 | January 19, 2022 | |
glGetUniformIndices error on update drivers | 1 | 1168 | July 29, 2013 | |
OpenGL problem | 0 | 2380 | March 27, 2010 | |
OSD doesn't work anymore | 2 | 909 | September 10, 2020 | |
Expose variable AOFFI as an extension | 0 | 645 | June 29, 2019 | |
515.76 has no prime support? | 0 | 522 | September 30, 2022 | |
Why a nVidia GLSL compiler successfully compiled the wrong pixel shader? | 0 | 1750 | December 26, 2014 | |
[BUG] GLSL compiler seems to set a wrong position of the buffer | 1 | 1129 | June 11, 2021 | |
PRIME offload returns BadValue for opcode 155 (NV-GLX) / 6 | 4 | 2012 | October 12, 2021 |