is it possible to write simple out-of-core geometry raytracer using Optix (performance is not a concern)?
I thought it is but after reading the documentation I have doubts. I am new to raytracing and Optix so correct me if I am wrong.
I want to use standard two level tree scene graph: bottom- (triangles; in-core and out-core) and top-level (instances/clusters; in-core) acceleration structures. Can I load and unload data from bottom-level during execution? If yes, how to signal during traversal that some data needs to be loaded?
It seems possible with Optix Prime if I write custom BVH construction and traversal. Am I right?