I have interfaced a stereoscopic camera module to the Jetson Orin Nano and both the camera visuals are interlaced and is allowed to display the frames alternately on monitor to make up an active 3D shutter demo.
I am able to generate a good smooth displaying demo on 540*320 resolution but while on increasing the camera resolutions to 720p, FullHD, and 2K, the performance of alternate displaying of frames decreases by some delay in between the frame renders. I have used pinned array memory for GPU faster data transfer to and from the CPU.
what would be the reason for this?
Can anyone suggest what plays in between the frames to slow render?
Higher resolutions consume more memory bandwidth. If the memory bandwidth is insufficient to handle the increased data rates, this can cause delays in frame rendering.
Please comment your thoughts on it, does the orin nano has the capability or not?