hello everybody
please help me whit this problem
i’am a amateur in using physx & got serveral question about it…
-
i follow nvidia documentation to create the scene engine, but when i type this code VS2010 shows error that this is function ,not a type name…what should i do??? (i’ve underlined it)
static PxDefaultSimulationFilterShader gDefaultFilterShader; -
i don’t know where the underlined item comes from?? (where is it??)
#ifdef PX_WINDOWS
if(!sceneDesc.gpuDispatcher && mCudaContextManager)
{
sceneDesc.gpuDispatcher = mCudaContextManager->getGpuDispatcher();
}
#endif -
my project is a simple console application and i just want to see what’s happening with physx visual debugger so i tried the documentation code (PVD basic connection)…
it works (i mean no error ?) but the pvdConnectionManager (underlined) is NULL !!! (keep in mind that i compile in debug mode and using default libs ex: PhysXVisualDebuggerSDK.lib)
if(mPhysics->getPvdConnectionManager() == NULL)
return;
i’ll be glad if you answer these question as soon as possible,i’am really stock!!!
thanks