Tutorial to bring PhysX to work


i use Windows 7, i am a german User, please use simple english.
i try to work with PhysX 3.1 since 4 hours.
I was able to execute the PhysX-Samples. PhysX Documentation said it only supports Visual Studio 2008 SP1 but i wasn´t able to execute PhysX-Samples with Visual Studio 2008 SP1, because it tells, that the project was created by a newer version of Visual Studio. With Visual Studio 2010 it worked.

I failed to create a new Project that supports PhysX.

Could anyone give me a Step! by Step! Tutorial, howto bring PhysX-3.1_PC_VC10_SDK_Core to work in Visual Studio 2008 Version 9.0.30729.1 SP or in Visual Studio 2010 Version 10.0.30319.1 RTMRel?
Next step is to do “The Basics” within the documentation, stored in

The following Code i want to execute without compilererror:

#include "PxPhysicsAPI.h"

bool recordMemoryAllocations = true;

static PxDefaultErrorCallback gDefaultErrorCallback;
static PxDefaultAllocator gDefaultAllocatorCallback;

mSDK = PxCreatePhysics(PX_PHYSICS_VERSION, gDefaultAllocatorCallback, gDefaultErrorCallback, PxTolerancesScale(), recordMemoryAllocations );
        fatalError("PxCreatePhysics failed!");

I understood, that the include is located in my header-File and the Rest stands in
void onInit() {}

There is no PhysX3CharacterDynamic.lib in the whole SDK, but its required in the Documentation “The Basics”.

Prefered language for Tutorial: German
English i ok, too.