PhysX SDK 3.2.1 PC SDK Core + VS 2010 Ultimate Basic Startup Code?

Hello Devs,

i am new to PhysX Development and was looking for some simple tutorial in order to get started.
But i soon realized it wasn’t that easy, because most of the tutorials are for PhysX SDK 2.8 or early 3.X.

So i tried a lot, but could’nt get anything to run.

Do you guys know a tutorial or something where i can see the really basic stuff to get started?

I always have stuff missing when building, like “PxMat33Legacy.h” (i only find a “PxMat33.h”) or theres a “#pragma comment(lib, “Foundation.lib”)” which can not be found and so on.

I would appreciate your help.

Thank you in advance.

Do you miss these compiling things with physx samples or your own project?
When you install new version of 3.x sdk, I guess you should uninstall the old 3.x sdk first.

The PxMat33Legacy, foundation.lib?
Seems you were compiling an old porject with new 3.x sdk?