cudaChannelFormatDesc floatTex = cudaCreateChannelDesc();
CUDA_SAFE_CALL( cudaMallocArray(&a_Data, &floatTex, DATA_W, DATA_H) ); ==> line number 150
CUDA_SAFE_CALL( cudaMemcpyToArray(a_Data, 0, 0, h_DataA, DATA_SIZE, cudaMemcpyHostToDevice) );
CUDA_SAFE_CALL( cudaBindTextureToArray(texData, a_Data) );
when I am trying to compile code which uses texture memory, I am getting error "
Cuda error in file ‘convolutionTexture.cu’ in line 150 : feature is not yet implemented." in debug mode.
Please let me know if anybody has faced same issue and what is solution to it ?
thanks in advance