Reverse engineered CUDA now able to run on non-NVIDIA processors?

Saw this on reddit, but not exactly sure what it means in practical terms;

http://venturebeat.com/2016/03/09/otoy-breakthrough-lets-game-developers-run-the-best-graphics-software-across-platforms/

https://www.reddit.com/r/programming/comments/49uw97/cuda_reverse_engineered_to_run_on_nonnvidia/

I am not sure I agree with the nomenclature of “reverse-engineering CUDA”. CUDA combines API and language elements, and both of these are extensively documented. Granted, there are some corners where these are not as tightly defined as a more formal specification would (historic exhibit A: warp-synchronous programming).

But making a CUDA clone for a non-NVIDIA platform should be fairly straightforward, not much “reverse engineering” should be involved in the process. However, re-creating equivalents of the large numbers of libraries that come with CUDA could be a significant obstacle.

I have never seen a public statement by NVIDIA that said they are opposed to third parties creating CUDA clones for non-NVIDIA platforms. Lets see how this particular effort goes.

Now, if instead of CUDA we talk about the GPUs themselves, so little information has been made public by NVIDIA that a massive amount of reverse engineering would be needed to clone those.

AMD is also releaseing support for CUDA on their platforms with HIP (heterogeneous-compute Interface for Portability).

Will otoy release and maintain their CUDA for ARM/INTEL/AMD utility?

Which platforms exactly does it support?