RT Core Accelerated ray marching

It’s hard to find concrete data on how RT cores work, but it feels like the architecture responsible for accelerating Bounding Volume Hierarchy (BVH) transversal might likely also be a natural fit for ray marching acceleration? Raymarching loops through an undefined number of steps running the same test at each stage until it finds the hit point, which is fundamentally a branch. My understanding is this is also basically the way BVH transversal works…

Is there enough information out there about RT cores to know whether I shouldn’t be getting my hopes up? We’d need software defined test location specification and software defined hit function. Is there a chance that will ever be possible on RT cores?

If not the signed distance function type of raymarching, voxel grid marching wouldn’t even use different intersection formulas than BVHs…