RTX Global Illumination Part I

Originally published at: RTX Global Illumination Part I | NVIDIA Technical Blog

RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend their existing light probe tools, knowledge, and experience with ray tracing to eliminate bake times and avoid light leaking. Hardware-accelerated programmable ray tracing is now accessible through DXR, VulkanRT, OptiX, Unreal Engine,…

Really very nice information for the global illumination and i'm waiting for the more info about it regards - GHDSPORTS

We're planning on posting part 2 in the next couple of weeks.

this is a nice primer, did you ever get round to Part 2?