Rendering Perfect Reflections and Refractions in Path-Traced Games

Originally published at: https://developer.nvidia.com/blog/rendering-perfect-reflections-and-refractions-in-path-traced-games/

Figure 1. Railgun trail reflects and refracts as a Quake II RTX player shoots the railgun from underwater. With the introduction of hardware-accelerated ray tracing in NVIDIA Turing GPUs, game developers have received an opportunity to significantly improve the realism of gameplay rendered in real time. In these early days of real-time ray tracing, most…