Hello Sandip,
Actually this issue happens with any OpenGL aps, for example:
- I have quadro card with 1024 megabytes of memory.
- Launch “steam -bigpicture”
- check nvidia-smi - steam process memory usage is 250 megabytes of video card memory, overall usage 500/1024
- Launch any game
- check nvidia-smi again - steam process memory usage is still same, so game has only 500 megabytes memory to use. But actually steam is background app now.
if game tries to allocate more than 500 megabytes then it fails and stuck. it is expected behavior for me. But I am looking for way how I can avoid it.
is there any option to use system memory as video memory for Linux, similar to windows “system shared memory”?
I don’t think that I need to provide any bug report because it is feature-question or feature-request.
Thank you