Sharing Physically Based Materials between Renderers with MDL

Originally published at: Sharing Physically Based Materials between Renderers with MDL | NVIDIA Technical Blog

At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology developed to define physically based materials for rendering solutions.  In their talk, NVIDIA’s Lutz Kettner and Jan Jordan present how MDL can be used to match the appearance of a single material within different rendering techniques.  “With RTX technology, materials that…