texture memory size and etc.


I heard that texture memory in NVIDIA GPUs is cached memory.
Then, could anybody let me know the size of the cache line(the
amount of data that can be fetched from global memory at once),
the replacement policy for capacity miss, and the size of the cache?

Thanks in advance…

Check out this paper: Demystifying GPU Microarchitecture through Microbenchmarking

Thanks! It looks very useful!