OK so I’m trying to create a couple of texture references, along these lines:
texture<dim3, 2> posTex;
(That’s a global variable).
But when I go to compile, I get:
:5: error: expected constructor, destructor, or type conversion before ‘<’ token
I’ve got the cuda_runtime.h included and I’m even using other types such as dim3 and cudaArray, but for some reason the texture type isn’t available to me, has anyone run into this?