Just wondering if anyone else has had this issue, or if it’s a known problem? After an amount of time (variable, but less than an hour) of perfect tracking suddenly the headset and controllers will start rubberbanding - in other words if you quickly move your hand to the left it’ll go further than expected and then pull back to the correct location. As far as I can tell the video feed is absolutely fine though.
My immediate thought is it’s an issue with the latency compensation being a little too eager. A quick restart of the client will put it back to normal and no more issues occur for at least another 20-30 minutes.
Hardware:
Server is an i7 8700k, GTX 1080 Ti, 32gb RAM, connected over a gigabit wired connection to the LAN
Client is an Oculus Quest 1 over a WLAN connection showing 800Mbps+ available throughput in the Unifi Controller
WAP is a Unifi AC-Pro
I’m aiming to get some logs up ASAP but wanted to get an initial post done, as I need to recreate the issue and it’s a rather inconsistent problem.