Unity Flex - Local Space Simulation

Is it possible to attatch a FlexSoftActor to follow parent’s Rigidbody transformations?

I know it is possible in UE:
http://gameworksdocs.nvidia.com/FleX/1.2/ue4_docs/FLEXUe4_LocalSpace.html

But I’m wondering if that is possible in Unity.

PD: I want to make permanent deformations and to do so I set MaxSpeed to 0.

Thanks.