Is it possible to attatch a FlexSoftActor to follow parent’s Rigidbody transformations?
I know it is possible in UE:
http://gameworksdocs.nvidia.com/FleX/1.2/ue4_docs/FLEXUe4_LocalSpace.html
But I’m wondering if that is possible in Unity.
PD: I want to make permanent deformations and to do so I set MaxSpeed to 0.
Thanks.