Greetings, there are several issues associated with the Flex in Unreal Engine 4
1 - not found in the documentation, vertex color effect on particle simulation
[url]http://i.imgur.com/WJlyFFd.jpg[/url]
The screenshot shows that only particles colored in white are participating in the simulation
vertex colored in black are fixed in the world
Question: Can I attach to moving a fixed vertex related subjects, if so, how?
but if the spawn is the same object that the vertex of color does not affect the simulation … a bug?
2 - Is it possible to create motion control for flex objects?
3 - have been realized in FlexDemo “shift + left mouse - Particle select and drag”
any way to repeat it in UE4?
4 - of the questions 1,2,3 - Flex object attached to a movable object including skeletal mesh
5 - particles fall through the collision in UE4
[url]http://i.imgur.com/LLPLsqH.jpg[/url]
in FlexDemo particles under any circumstances I have not crossed collisions with other objects
is there any way to avoid it in UE4
6 - to activate or deactivate the simulation?
all the questions connected to the use of flex not as level decoration, but as a part of moving objects or characters.(Particularly softbody and cloth)
Thanks for any answers.
(Documentation - http://docs.nvidia.com/gameworks/content/artisttools/Flex/index.html )
(google translate helped me translate this message)