Hi everyone,
I want to render some nice looking fluid using the point splatting technique. At the moment I have got a VBO with positions (of my particles) and another with color information for each particle. In the shaders I just need a normal for every particle and everything would be fine. Unfortunately the normals are calculated in cuda.
Is there a way to access the normals from the shaders without copying everything back to the CPU?
Thanks in advance
KaPtainCugel