Hello I already reported this issue on the DXVK github but think this would be a better place since the issue is with the latest 415 branch of Nvidia drivers rather than DXVK itself.
Basically there appears to be a terrain rendering bug near engineering bases which is game breaking as the terrain covers the bases preventing landing/taking off. Due to the procedural nature of the game it uses compute shaders to generate planetary terrain, which seemed to work fine in Proton/Wine with DXVK up until and including 410.73 drivers.
I’ve included an api trace, don’t know if it includes the relevant information as the game fails to start when recording a trace with wined3d instead of dxvk.
I’ll also include bug report etc as soon as I figure out how to attach on here.
nvidia-bug-report.log.gz (1.06 MB)