Users of Godot Engine are experiencing issues recently due to a regression in the latest drivers (450.66).
We’ve had multiple reports of X server freezing every time a new surface is created in Vulkan, or when switching focus between windows.
The issue occurs with drivers 450.66, it’s fixed when downgrading to 450.57 or 440.xx.
Here’s the issue ticket on our side:
One of our contributors has investigated the callstacks when the freezing occurs. Here are the details in case it can be useful:
I’ll provide you with an
nvidia-bug-report.log.gz file as soon as I can get one from a user who experiences this issue.