No overclocking set. All Vulkan games now ‘graphically freeze’ seemingly at random (sometimes lasts 2 minutes, sometimes 10mins, sometimes up to an hour) with no way to recover other than to kill game process.
Manually reverting to v520 (new features) driver has fixed the issue.
Let me know if you need any further information (and instructions on how to generate the diags / logs).
I can confirm this for Assassins Creed Valhalla. The game just freezes, no error is logged to dmesg, so nvidia-bug-report.sh would probably not generate any interesting results. Limiting the game to 30 fps can work around it but it’s unreliable (usually, it still freezes within an hour or two). Anything above 30 fps almost immediately freezes, either right away or when you start moving around.
This seems to be driver bug: The game works just fine with the same Proton version on Steam Deck, freezing reports seemingly only come from people using NVIDIA 525 drivers but I didn’t try reverting back to older drivers.
The system does not hard freeze, I can alt+tab back to desktop and kill the game, and everything still works. Also, sound continues to play when the freeze happens (although, only ambient sounds).
Other Ubisoft games do not seem to be affected (I tried Fenyx Rising and Odyssey which probably use a similar graphics engine).
GPU: RTX 3060 12GB
I’m not sure if I can confirm Cyberpunk because it just crashes last time I tried, but that may be related to using DLSS. It still works on Steam Deck.
I can confirm Xid logs in dmesg when PCI-E power management is enabled. But that freezes the whole desktop then, maybe even hard freezes the system. It’s not limited to games in that case. Disabling all PCI-E power management options in the BIOS successfully worked around that for me, and that’s a completely different issue to what we’re seeing with Valhalla.