I’m having significant issues with external monitors both on X11 and Wayland. I’m running a System76 laptop with an RTX 5080. Through HDMI, a 60Hz monitor is only running at 30Hz. MST via Thunderbolt is not working whatsoever.
funny, I’m pretty sure it did work for me, I don’t remember the exact setup other than what I wrote and I’m currently not on Linux (waiting for the dx12 thing), sorry
Avowed locks up on the shader cache screen. This is a new problem with 590, the previous driver had the game working flawlessly. Dumping the existing pipelinecache and everything else related to the game and reinstalling does not solve the issue.
I can confirm. Launching Avowed shows black screen for a long time and then the timeout error shows like on your screenshot. In /var/log/syslog I can see this error:
kernel: NVRM: GPU at PCI:0000:01:00: GPU-194dad4c-8ea4-34b7-14d2-0491ac4ff873
kernel: NVRM: GPU Board Serial Number: 0
kernel: NVRM: Xid (PCI:0000:01:00): 109, pid=9856, name=GameThread, channel 0x00000012, errorString CTX SWITCH TIMEOUT, Info 0x29c02e
So I believe, it is similar to the issue reported earlier by me for Silent Hill f and @kode54 for Black Myth: Wukong.
I tested on 590.48.01, so that means the bug isn’t fixed.
nvidia-bug-report.log.gz (1.8 MB)
I get a lot of strange dithering effects when I play Last of Us Part 2, as you can see in the embedded screenshots below. It seems to be caused by volumetric effects. I am using the driver version called 590.48.01.
I also get similar freezes to what people has described above, so I believe it is related to the CTX SWITCH TIMEOUT thing.
Gnome has an incomplete implementation anyway. The most complete implementation is still Plasma. And unless you use the Vulkan beta driver, you need a WSI module from a Plasma dev that adds the necessary extensions and color formats when you specify ENABLE_HDR_WSI=1 in the environment, which they recommend only using locally to games or apps that need it.
First Vulkan beta driver to implement them was also horribly broken. 580.94.13 is slightly better, but some things are still broken.
Dear @ideal.flag7545
Please help to share nvidia bug report from report so that we can configure similar setup in house and attempt for local repro.
Thank you for reporting issue, I have filed a bug 5761897 for tracking purpose.
Shall attempt for local repro and get back if required any additional information.
Dear @moaradin
I have filed a bug 5761897 internally for tracking purpose.
Team will get back to you if required any additional information to duplicate issue in-house.
In Hunt Showdown and Arc Raiders, gamma flickering occurs when adaptive sync is enabled (see the sky in the video. This also occurs during a match). This is difficult to see in the video, but in reality the flickering is much more noticeable. There is also a thread about this issue on KDE, in which a KDE developer states that this problem is solved in Windows using APIs that are not available for Linux.
nvidia-bug-report.log.gz (479.9 KB)
Hi. I have a Lenovo LOQ laptop with the RTX 4050 Laptop GPU. After updating to the latest i.e. this driver version on CachyOS, I am facing issues like LACT not detecting the dGPU, prime-run not working as well as my DE/WM falling back to software rendering if I disable the integrated GPU. However nvidia-smi, vulkaninfo and other tools correctly see my GPU. Even games run on the GPU by default. The log has been included for more details.
nvidia-bug-report.log.gz (493.3 KB)
light flicker with adaptive sync is not fixed on windows either though? RTings has videos explaining the topic. it’s a monitor issue, not gpu/driver (at least from what it looks like to me), as I’ve experienced the same under windows in cp77 with adaptive sync
Hi there,
Having a large issue that wasn’t present in earlier driver revisions (<580.119.102, and now <590.48.01).
I have two monitors attached via DP cables:
- 1x 32” INNOCN 32MV7 4k 144Hz HDR MiniLED Monitor
- 1x 27” ACER 1440p 60Hz Monitor
With the newest driver versions after I log into my session my larger 4k monitor becomes disabled, and unable to be seen by the OS, when I try to reenable it I get this error in my dmesg log:
NVRM: VM: invalid mmap
The only way to get my 4k monitor to work is by completely turning off or disconnecting the ACER monitor.
Here are my system specs:
Operating System: EndeavourOS
KDE Plasma Version: 6.5.4
KDE Frameworks Version: 6.21.0
Qt Version: 6.10.1
Kernel Version: 6.18.2-arch2-1 (64-bit)
Graphics Platform: Wayland
Processors: 24 × AMD Ryzen 9 3900X 12-Core Processor
Memory: 64 GiB of RAM (62.7 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 3090
Product Name: B550M Steel Legend
Attached is my bug report info
nvidia-bug-report.log.gz (891.6 KB)
auto HDR works fine but setting HDR manually fails
Getting similar issues from Monster Hunter Wilds in Dragon’s Dogma 2, I’m suspecting this may be an issue with all RE Engine games from Capcom, since it happens in both Monster Hunter Wilds and Dragon’s Dogma 2, I can’t tell if this is erroneous vectors or mesh vertex explosions. I was able to play Dragon’s Dogma 2 with the previous 580 driver, with a RTX 5090
nvidia-bug-report.log.gz (788.8 KB)
I have no idea what you mean by “auto HDR”. Games have simulated HDR but that isn’t real HDR.
I had consistent frequent crashes in STALKER 2 with 590 drivers, until I rolled back to 580 drivers, now the game is very stable again.
I can reinstall 590 drivers again and reproduce the game crash, please let me know what commands you need me to run to gather the maximum amount of useful data.
The driver version I had issues with:
nvidia-open 590.48.01
kernel version 6.18.2.arch2
OS: Arch Linux x86_64
GPU: NVIDIA GeForce RTX 2070 SUPER
Related topic on Valve’s github, with proton logs, and stalker 2 crash logs attached there:













