I have a simple scene with:
- one static actor, with a triangle mesh geometry
- one dynamic actor, with a convex mesh geometry, that I can move with a WiiMote
The point is I want the static actor to block the motion of the dynamic actor from both sides of the static triangles.
I found a parameter on the web that is called eMESH_BOTH_SIDES but it seems to be used only when we make a sweep query by hand. I was hopping PhysX could use this parameter for its collision detection, but it seems it’s not the case.
Is there a way to do what I want ?