TRIANGLE MESH AND ACTOR PROBLEM

Hi I’d like to load into PhysX a triangle mesh, when i create it there are no problems, i have my triangle mesh object, but when i create an acto with it, i don’t see nothing:

when i use a sphereShape for the actor i have three spheres that fall on the ground, when i build the actor with the triangle mesh the spheres disappear…

i create actor with createKinematics because the createDynamic method doesn’t allow triangle mesh…

Yes, dynamic triangle meshes are not allowed. For kinematics, triangle mesh is allowed for the scene query mechanism, but not for generating contacts.

–Mike