Hi I’d like to load into PhysX a triangle mesh, when i create it there are no problems, i have my triangle mesh object, but when i create an acto with it, i don’t see nothing:
when i use a sphereShape for the actor i have three spheres that fall on the ground, when i build the actor with the triangle mesh the spheres disappear…
i create actor with createKinematics because the createDynamic method doesn’t allow triangle mesh…