Kinematic Actor doesn't collide with other Rigid Dynamics

PxRigidDynamic* aPlane = mScene->getPhysics().createRigidDynamic(PxTransform(PxVec3(0, -20, 0), PxQuat(Ogre::Math::PI/2, PxVec3(0, 0, 1))));
		PxShape* shape = aPlane->createShape(PxPlaneGeometry(), *mCore->getPhysicsSystem()->getDefaultPxMaterial());
		aPlane->setRigidDynamicFlag(PxRigidDynamicFlag::eKINEMATIC, true);

The above code creates a proper plane, but the collision doesn’t work. I’m not sure what’s wrong.

Continuing from here, I’m creating a new thread, because this is a different problem.

Planes are one of those special cases. Plane shapes won’t work in dynamic (or kinematic) actors.

I missed that somehow… Thanks! I guess I’ll replace it with a mesh then.