To avoid error, I use the SmapleHelloWorld as base.
I create a triangle static actor.
I also create a sphere kinematic Actor.
I also create a triangle kinematic Actor.
I activate collisions between kinematics.
I move the kinematic sphere to the triangle static actor and I can detect the collision. (with stKinematicTarget)
I move the kinematic triangle actor to collide with the triangle static actor with setGlobalpose and there is not collision (normal) and all is ok.
However, if I move the kinematic triangle actor with setKinematicTarget, there is a Debug Assertion failed, the program crash and in the console there is this message:
PxcNpBatch.cpp(713): Assertion failed: materialMethod
My Material is a simple:
Is it a bug?