Accessing BVH structure


I’d like to ask if it is possible to access actual built BVH structures - we’re thinking about saving and loading these for our scenes and also visualize them.

Thank you,

No, that is an integral part of the algorithms in OptiX and abstracted on purpose to allow changing the underlying implementations
The OptiX versions since 1.0 contain vastly different implementations and that’s going to continue with advances in research on that topic.
Loading of acceleration structures from disk would actually be slower than building them on today’s GPUs.

Makes sense, thank you