Hello, I’ve been using Audio2Face recently to convert audio into facial weights. I’ve run into an issue: how can I stream audio directly and have Unreal Engine (UE) receive the corresponding weights in real-time, rather than acquiring the weights through streaming audio files? I would greatly appreciate your assistance. Thank you!
Hello and welcome to the forums @2420320553
Have you tried the streaming player in A2F?
Overview of Streaming Audio Player in Omniverse Audio2Face (youtube.com)