Does streaming player use “Enable audio stream” from A2F? I’ve tried to mute A2F in win and listen in UE, but no audio recieved. I missed something?
Also is there any clear way to add delay to audio output from A2F, because it totaly outsync from lipsync? Prediction delay doesn’t help much and for ex. with value 0.3 totaly broke animation.
In the StreamLivelink node, Enable Audio Stream is Off by default. So it only streams the blendShape weights. Turn this On and try to see if you hear the audio in Unreal Engine.