Hi, watched the tutorial about exporting character Mark’s animation to Unity, I’ve tried to create blendshapes for my character so I can export my own character in Unity too, but unfortunately I didn’t get any mesh file in hierarchy, which is needed to export the character to Unity. Any tutorial or documentation on what is the full workflow of exporting my own character’s animated face to Unity even with using Blender? Thanks.
Any help here guys?
I believe that the dev team is looking into this issue. Unity export problem
Thank you, waiting for the response