Authoring Geometry for Fabric Scene Delegate Not Working

Following the tutorial at Omniverse Authoring Link, when I execute the code in that link to render a triangle, no triangle renders in my viewport. I am using kit v105. The Fabric Scene Delegate preference is enabled prior to opening the stage.

Ok let me find an expert on USDRT and get back to you, thanks.

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The reason we need this to work is that we are trying to create a scene that has temporary transient objects come and go from the scene that shouldn’t dirty the USD file and require the users to be prompted to save or not. This seems to be the way to make that happen. Correct? Otherwise, please let us know. Looking forward to support on this. Thanks!

Can you try this without FSD enabled and see if it works as normal

Without the Fabric Scene Delegate enabled there is still no triangle rendered using the Usdrt libraries as shown in the original post link.

We just tried it here and it is working fine. However, the triangle was VERY very small. Can you zoom way in and see if you can see it ?

image

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You are correct! I did have to zoom way in and it was even mostly covered by the default light in the new stage scene but it is there! Thank you so much for taking the time and pointing that out. I’ll get back to that story :-)
In my noob-ness I am also not well-versed in navigating viewports with mouse and keystrokes, scroll/zoom speed,etc so that probably also contributed to my difficulty with this.

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