Bringing HLSL Ray Tracing to Vulkan

Originally published at: https://developer.nvidia.com/blog/bringing-hlsl-ray-tracing-to-vulkan/

This post was revised March 2020 to reflect newly added support in DXC for targeting the SPV_KHR_ray_tracing multi-vendor extension. Vulkan logo DirectX Ray Tracing (DXR) allows you to render graphics using ray tracing instead of the traditional method of rasterization. This API was created by NVIDIA and Microsoft back in 2018. A few months later,…