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Capture error when using D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH
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3
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43
|
May 26, 2026
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Driver crash with "re-shared" D3D11on12 textures since driver 580.88
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7
|
577
|
May 13, 2026
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GPU Trace Profiler doesn't find shader sources, but Graphics Capture does
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4
|
57
|
April 13, 2026
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RTX 3080 TI has dedicated silicon hardware for NV12 to RGB color matrix conversion?
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0
|
35
|
December 8, 2025
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|
Best Practices for Running Multiple Pixel Streaming Instances (Unreal/Unity) on a Single GPU – Real Partitioning with Vulkan/DirectX?
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0
|
319
|
June 11, 2025
|
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Work Graph Scheduling
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0
|
54
|
May 8, 2025
|
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BSOD (7e) in Resolve Studio Beta – Suspected dxgmms2.sys / DirectX Issue Impacting NVIDIA GPU
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0
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334
|
April 11, 2025
|
|
Black bindless textures in Frame capture
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4
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482
|
April 6, 2025
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HLSL Shader model 6.7 support in visual studio 22 with RTX 3090
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0
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168
|
February 5, 2025
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Driver version 566.36 causing heap corruption in "nvrtum64.dll"
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6
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5711
|
January 26, 2025
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|
Driver Crash of 565.90 when LoadPipeline from binary pso cache
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0
|
114
|
November 12, 2024
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Problem importing small committed resources from D3D12
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0
|
194
|
June 27, 2024
|
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Deal with Unreal Engine 5 on A100
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4
|
2119
|
March 25, 2024
|
|
DXCache Issues & File Path
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1
|
9867
|
March 22, 2024
|
|
Copy Directx12 to cuda memory
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0
|
442
|
November 14, 2023
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Driver 522.25+: Flickering issue when using D3D12 HLSL dynamic resources in pixel shader
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13
|
2818
|
November 9, 2023
|
|
Ray Tracing support unavailable on Windows Server 2022 with 3 NVidia A40 GPUs
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2
|
2079
|
September 20, 2023
|
|
Shader Hash not available
|
|
1
|
888
|
July 31, 2023
|
|
DirectX 12 and NVidia hardware issue in case of busy vieomemory at game start
|
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0
|
702
|
March 28, 2023
|
|
Cuda or DirectX for raytracing?
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|
1
|
1392
|
February 13, 2023
|
|
Integrating a game engine into Omniverse
|
|
1
|
859
|
October 6, 2022
|
|
Access to RpResource native graphics resource(s)?
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|
3
|
757
|
October 5, 2022
|
|
Nsight Systems fails to profile DX12 programs that run on multiple GPUs
|
|
0
|
889
|
May 6, 2022
|
|
RenderTargetArrayIndex in D3D12_VIEW_INSTANCE_LOCATION mismatched with effective SV_RenderTargetArrayIndex
|
|
1
|
1123
|
April 27, 2022
|
|
Usage of ID3D12PipelineLibrary triggers device remove when using library loaded from disk
|
|
3
|
1573
|
April 18, 2022
|
|
DirectX 12 for ray-tracing with CloudXR using Unity
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|
3
|
1472
|
January 19, 2022
|
|
More sample apps for game engines
|
|
1
|
1025
|
January 3, 2022
|
|
D3d12_raytracing_tier_not_supported
|
|
3
|
1930
|
October 4, 2021
|