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[600-Branch / Optimus] Crash in NvPresent64.dll during IDXGISwapChain::ResizeBuffers on window maximize (render-offload laptop)
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0
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58
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June 21, 2026
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Driver crash with "re-shared" D3D11on12 textures since driver 580.88
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7
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613
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May 13, 2026
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Graphical corruption when using a D3D11 ShaderResourceView (SRV) from AYUV/Y410/Y416 video surfaces
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1
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133
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December 4, 2025
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DirectComposition::Release() taking an increasingly very long time, seems related to shader cache
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0
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119
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September 24, 2025
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WGL_NV_DX_Interop2 Fails on NVIDIA, Works on Intel (GL_FRAMEBUFFER_UNSUPPORTED)
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0
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173
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August 4, 2025
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[Star Citizen] Invisible planet terrain, when using Presision Targeting Mode (Zoom in)
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1
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157
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July 17, 2025
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No Dx11 events collected. Does the process use DX11? + Profiling only lasts for short duration
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5
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392
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March 17, 2025
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Can't get Nvidia VXGI to work
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1
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124
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January 31, 2025
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Sporadic "Access violation reading location at 0xFFFFFFFFFFFFFFFF" during NVENC encoding session on D3D11 device
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2
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288
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October 6, 2024
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Unkillable app in NtGdi DestroyAllocation2 after d3d11.dll Flush() when running for multiple days
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0
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312
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April 25, 2024
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Any examples of using tensorrt without this streams, or double buffer concept?
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1
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320
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March 30, 2024
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Deal with Unreal Engine 5 on A100
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4
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2144
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March 25, 2024
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FFMPEG (LibAV) using AV_PIX_FMT_D3D11 gives "Error registering the input resource" from NVENC
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1
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1058
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July 3, 2023
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Set CUDA device corresponding to D3D11 device
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2
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1202
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August 24, 2022
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DirectX11 crash on Nvidia VGA
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2
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1592
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May 16, 2022
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Behavior of DX11::CreatePixelShader during multithreaded calls
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0
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671
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April 27, 2022
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Video Codec - Buffer Formats supported w/ D3D11?
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5
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2512
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April 12, 2022
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Importing & mapping an NV12 ID3D11Texture2D to CUDA
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0
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836
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October 11, 2021
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Optix to Direct3d 11
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3
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1247
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July 6, 2021
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